#include "CGUIManager.h"


CGUIManager::CGUIManager( SGameComponents &gameComponents ) : m_sGameComponents(gameComponents)
{
	m_pGUIEnvironmant = (IGUIEnvironment *)m_sGameComponents.GUIEnvironment;
	m_pDriver = (IVideoDriver *)m_sGameComponents.VideDriver;
}

void CGUIManager::showMainMenu()
{
	m_pMainMenu = new CMainMenu(m_sGameComponents);
}
